Last week was very exciting regarding some new technological advancements in games art and in 3D area overall, that I decided to write a wrap up of my favorites ones.
Jorge Jimenez, a real-time graphics programmer, has released a mind-blowing video that showcases the latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enable to quickly render skin in just two post-processing passes. What's really important here is that everything you are about to see is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain.