Saturday, 19 November 2011

Logo Design

Fresh Brain:
       While at university I have been asked by my friend to create a logo and concepts for one of their group project called Fresh Brain. I came up with the design of a bulb as a symbol of new ideas which could be associated with the way how literary fresh brain works and brain. I prepared 26 pictures for them and at the end they were very happy with the outcomes and as a result they've decided to use all of them. On the other hand, I was very happy that I could help.


Monday, 14 November 2011

3D OpenGL Particle Emitter


       Even though I love 3D animation and modelling I used to attend programming courses during my high school which I further advanced thanks to my undergraduate degree where I became familiar with OpenGL. As a 3rd part of my undergraduate final year project I made small particle emitter software.


You can download it and try it by yourself.

      The idea behind this program was to implement visual effects for games and interactive software where the render time must by accurate to the real world time. Most common effects such as fire, snow, waterfall, or explosions are made with C++ and OpenGL libraries. To show the interactivity and real time rendering, user is able to select from visual effects presets and control them with keyboard and mouse.

       The interface used for coding is Code::Blocks freeware. It is a good, easy to understand and easy to set up interface. It is a cross-platform IDE built and it is designed to be extensible and configurable. MinGW compiler is used as a flexible and robust compiler capable compiles all C++ files and has included OpenGL libraries. Big advantage is that it is familiar with Code::Blocks so it automatically setup itself.



Thursday, 10 November 2011

Final Undergraduate Project

       I had a very interesting time with my final year project, for as much as I was not only writing a thesis on “Study and evaluation into visual graphics effects in multimedia related Industries” but I was working on 4-5 minute short movie clip filled with superimposed visual effects. And that’s not all; I also developed a 3D particle system emitter in OpenGL.

Abstract: 
       This project is analysing computer based visual effects within all current multimedia platforms. Many people take into consideration just an envelope of these visualizations but never think what is underneath the scope and how those were prepared. Moreover, the project provides evaluation of particular effects, study into them and looks for various and simple solutions for recreating big production scenes, analysing its visual outcome, development and functionality.

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