Thursday, 15 December 2011

Final Masters Project

       Allow me to present you my final year masters project, which took me whole summer to accomplish from scratch to finish. Mostly I was concentrating on destruction of hard materials such as metal or concrete. For that purpose I made my project development blog where you are able to see the whole process documented with obstacles I was facing with over 30 entries dedicated just to this project.

Project summary:
       The project is a short animation called “Connected Mistake”, which emphasise the dangers that could occur during reckless driving. It is in 60second and 30second format to fit the typical advert placement for television. Stylized semi-realistic look and non-linear time progression through storyline should stand out from the awareness film-add pool and transfer the consciousness message as for mature so for immature audience. The film explores the conversion of happiness to misfortune with colour mood change, where a small carelessness caused by cell phone manipulation during driving in sub-urban environment could lead to tragedy. Animation starting with disrupted storyline with nonlinear time progression first showing the outcome of the disaster.  Time is dramatically slowed down to emphasise the details of the crash. Timeline is swapping between backward slow motion time progression and normal forward time evolution. Film should point out the mobile devices manipulation and dangers involved while driving.  It is placed in semi-urbanized environment in European lifestyle to attract the wide range audience of cities and suburbs, mostly situated in affected areas where the risks involving driving are high.

Final Animation (60sec version):

Music is called End Of Era and its used with permission from http://stockmusicboutique.com

Tutors: Martin Bowman, Neil Gallagher, Ian Willcock, Alan Peacock, Ivan Phillips

Thanks to: all my friends and family for support

Software used: Autodesk 3D Studio Max, Headus UV layout, Foundry's Mari, Adobe Photoshop, Premiere, After Effects

Saturday, 10 December 2011

Interactive 3D PDF

       A few weeks before summer and before we started developing our final year project we had to make a proposal for our projects. Those proposals were under codename “25 Word Game” and the idea was that we should explain our projects in 25 words as best as we can. The rule was to use exactly 25 words, not more or less.

       For that reason I prepared interactive 3D animation in PDF format, so anyone could open it and play with it. The animation is set in loop and the user is able to change camera angles (interact with camera as desired), rendering techniques, colour pallet, backgrounds and play with features.
Controls are shown in bellow picture, so try it yourself, experiment and have fun.

Screenshots from application:

Saturday, 19 November 2011

Logo Design

Fresh Brain:
       While at university I have been asked by my friend to create a logo and concepts for one of their group project called Fresh Brain. I came up with the design of a bulb as a symbol of new ideas which could be associated with the way how literary fresh brain works and brain. I prepared 26 pictures for them and at the end they were very happy with the outcomes and as a result they've decided to use all of them. On the other hand, I was very happy that I could help.


Monday, 14 November 2011

3D OpenGL Particle Emitter


       Even though I love 3D animation and modelling I used to attend programming courses during my high school which I further advanced thanks to my undergraduate degree where I became familiar with OpenGL. As a 3rd part of my undergraduate final year project I made small particle emitter software.


You can download it and try it by yourself.

      The idea behind this program was to implement visual effects for games and interactive software where the render time must by accurate to the real world time. Most common effects such as fire, snow, waterfall, or explosions are made with C++ and OpenGL libraries. To show the interactivity and real time rendering, user is able to select from visual effects presets and control them with keyboard and mouse.

       The interface used for coding is Code::Blocks freeware. It is a good, easy to understand and easy to set up interface. It is a cross-platform IDE built and it is designed to be extensible and configurable. MinGW compiler is used as a flexible and robust compiler capable compiles all C++ files and has included OpenGL libraries. Big advantage is that it is familiar with Code::Blocks so it automatically setup itself.



Thursday, 10 November 2011

Final Undergraduate Project

       I had a very interesting time with my final year project, for as much as I was not only writing a thesis on “Study and evaluation into visual graphics effects in multimedia related Industries” but I was working on 4-5 minute short movie clip filled with superimposed visual effects. And that’s not all; I also developed a 3D particle system emitter in OpenGL.

Abstract: 
       This project is analysing computer based visual effects within all current multimedia platforms. Many people take into consideration just an envelope of these visualizations but never think what is underneath the scope and how those were prepared. Moreover, the project provides evaluation of particular effects, study into them and looks for various and simple solutions for recreating big production scenes, analysing its visual outcome, development and functionality.

Saturday, 22 October 2011

Health and Safety group project

       At university I was involved in many group projects. One of them was the analysis of fire hazards in university canteen for Social and professional project management course where I was in charge of visuals and analysis tools.

       The project aim was to observe and analyze crowd behaviour in fire events for each possible event that could occur in cafe Costa area.

The scope of the research included:
  • Study about the crowd’s behaviour in a fire-risk event
  • Observing the Costa Coffee area at University of Bedfordshire
  • Study regarding latest animation industry tools and techniques for crowd simulations


Some visual examples: 



 
Figures present the premises of Costa Coffee at UoB:

Monday, 10 October 2011

British Hearth Foundation concept

       British Hearth Foundation concept During my undergraduate course we had to prepare an advertisement concept for charity association called British Hearth Foundation (BHF). At a time I was really interested in 3D animation, therefore I decided to make a quick 3D animation.

BHF concept (20sec version)



Tuesday, 4 October 2011

Introduction

       Hi folks. My name is Marek and I would like to present you my blog where I will be posting my new projects and some interesting information about digital art and technologies. I’m a passionate 3D digital artist who is very interested in CG and animation. If you would like to know more about me, please check out the section “About” which could be found in the right top menu. Furthermore in "Animations" section you are able to check out some examples of my animated works and not in a last case the "Gallery" section with some still images as well. 

       As some of you know, I was using 2 different blogs before, which were for various university purposes, such as “Connected Mistake” animation dev. blog which link is in righ menu. Additionaly feel free to check out my "Personal Portfolio Website" with my whole portfolio in the left menu as well or if you have any questions please don't hesitate to write me an email and I’ll try to answer all of your questions.  

       Occasionally I might create a different blogs for particular projects if needed so this one won’t be filled with lot of explanations and development processes, however I will provide a link to those blogs, so the Idea is to maintain this one for more informational purposes in a way of a main HUD blog. 

Therefore, welcome at my personal blog and I hope you will enjoy hanging around.

Best regards Marek.
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